Physical Computing
How to set up and use your breadboard
Week 1 Topics: Understanding Electricity
Labs: Electronics and Using a Multimeter // Switches
Week 2 Topics: What is a Microcontroller? // Digital I/O // Analog Input
Labs: Digital I/O // Analog In
Week 3 Topics: Analog Output
Labs: Servo Motor Control // Tone Output
Week 4 Topics: Serial Communication
Lab: Serial Output
Week 5 Topics: Interpreting Serial Data
Lab: Serial Duplex
Week 6 Topics: High Current Loads and Motors // Controlling DC Motors
Lab: Transistors
Week 7 Topics: Stepper Motors
Lab: H-Bridge
Jellyschool Production
The concept for this project can be found in an earlier blog post. It features a sound-to-light color organ circuit, an LED daisy-chain and force-sensing resistor circuit, Max-based logic and sound created with Ableton Live. Read more
Color Organ Concept
The high-level concept for my PComp Final is to create a sound generator/color organ through interaction with silicone blobs in the shape of jellyfish. Read more
Drawing With the Machine
An excellent band name, and also the title of this blog post. Read more
Building the Machine
After last week’s play tests, we realized that the users needed more response from our device so that they could know how they were controlling the machine’s output. Read more
Drawing Machine Playtests
I started playing around with the Minim library for Processing to see how we might be able to read sound data as input for our Drawing Machine. Read more
Drawing Machine Research
My group is making a drawing machine. We will need to take extra care to ensure an element of interactivity for this project. Read more
Accelerometer + LED Matrix
Following the lab tutorial, I used Processing to draw a circle based on an accelerometer’s x- and y-axis data. Read more
The Feel of a Phantom
From Donald Hoffman, Visual Intelligence
Hoffman argues in his book Visual Intelligence that ”everything you see you construct,” and not just sight but what you hear, smell, taste and feel. Read more
Making Interactive Art
Interactive art is different that other forms of art. Traditionally, a work of art is an expression, a statement. Read more
Combination Lock
Combination Lock
From the Lab Tutorial
Only a specific combination of pressed buttons will turn the light green. Read more
Emotional Design
Norman, Attractive Things Work Better
Norman makes the argument that attractive things work better, because an object’s usability is closely tied into our experiences with it. Read more
What is Physical Interaction?
Before getting into a description of how tools define our user experiences, Brett Victor first defines a tool with the following: “a tool addresses human needs by amplifying human capabilities.” This is a good defnition, because Victor argues that a tool essentially “converts what we can do into what we want to do.” Instead of talking about needs or technology, Victor instead opts to talk about the oft-neglected element in his definition: human capabilities. Read more
Jesus Machine
In today’s physical computing class, we started thinking about our sensory experiences, and were asked to begin thinking about our bodies and how they relate to our designs. Read more