Source Code. Projects. Nerd Stuff. Art Stuff.

Physical Computing

[gn_pullquote align="right"]A list of common components

How to set up and use your breadboard[/gn_pullquote]

 

Week 1 Topics:  Understanding Electricity
Labs:  Electronics and Using a Multimeter  //  Switches

Week 2 Topics:  What is a Microcontroller?  //  Digital I/O  //  Analog Input
Labs:  Digital I/O  //  Analog In

Week 3 Topics:  Analog Output
Labs:  Servo Motor Control  //  Tone Output

Week 4 Topics:  Serial Communication
Lab: Serial Output

Week 5 Topics:  Interpreting Serial Data
Lab: Serial Duplex

Week 6 Topics:  High Current Loads and Motors  //  Controlling DC Motors
Lab: Transistors

Week 7 Topics:  Stepper Motors
Lab: H-Bridge

 

 

Jellyschool Production

Posted on December 5th, by amoeboar in classes, pcomp. No Comments

The concept for this project can be found in an earlier blog post. It features a sound-to-light color organ circuit, an LED daisy-chain and force-sensing resistor circuit, Max-based logic and sound created with Ableton Live. Read more

Color Organ Concept

Posted on November 16th, by amoeboar in classes, pcomp. No Comments

The high-level concept for my PComp Final is to create a sound generator/color organ through interaction with silicone blobs in the shape of jellyfish. Read more

Drawing With the Machine

Posted on November 15th, by amoeboar in classes, pcomp. No Comments

An excellent band name, and also the title of this blog post. Read more

Building the Machine

Posted on October 29th, by amoeboar in classes, pcomp. No Comments

After last week’s play tests, we realized that the users needed more response from our device so that they could know how they were controlling the machine’s output. Read more

Drawing Machine Playtests

Posted on October 20th, by amoeboar in classes, pcomp. No Comments

I started playing around with the Minim library for Processing to see how we might be able to read sound data as input for our Drawing Machine. Read more

Drawing Machine Research

Posted on October 10th, by amoeboar in classes, pcomp. No Comments

My group is making a drawing machine. We will need to take extra care to ensure an element of interactivity for this project. Read more

Accelerometer + LED Matrix

Posted on October 9th, by amoeboar in classes, pcomp. No Comments

Following the lab tutorial, I used Processing to draw a circle based on an accelerometer’s x- and y-axis data. Read more

The Feel of a Phantom

Posted on September 30th, by amoeboar in classes, pcomp. No Comments

From Donald Hoffman, Visual Intelligence
Hoffman argues in his book Visual Intelligence that ”everything you see you construct,” and not just sight but what you hear, smell, taste and feel. Read more

Making Interactive Art

Posted on September 23rd, by amoeboar in classes, pcomp. No Comments

[gn_pullquote align="left"]Your task in designing an interactive artwork is to give your audience the basic context, then get out of their way. Read more

Combination Lock

Posted on September 17th, by amoeboar in classes, pcomp. No Comments

Combination Lock
From the Lab Tutorial
Only a specific combination of pressed buttons will turn the light green. Read more

Emotional Design

Posted on September 16th, by amoeboar in classes, pcomp. No Comments

Norman, Attractive Things Work Better
Norman makes the argument that attractive things work better, because an object’s usability is closely tied into our experiences with it. Read more

What is Physical Interaction?

Posted on September 11th, by amoeboar in classes, pcomp. No Comments

Before getting into a description of how tools define our user experiences, Brett Victor first defines a tool with the following: “a tool addresses human needs by amplifying human capabilities.” This is a good defnition, because Victor argues that a tool essentially “converts what we can do into what we want to do.” Instead of talking about needs or technology, Victor instead opts to talk about the oft-neglected element in his definition: human capabilities. Read more

Jesus Machine

Posted on September 6th, by amoeboar in classes, pcomp. No Comments

In today’s physical computing class, we started thinking about our sensory experiences, and were asked to begin thinking about our bodies and how they relate to our designs. Read more