Source Code. Projects. Nerd Stuff. Art Stuff.

Category: pcomp

Jellyschool Production

Posted on December 5th, by amoeboar in classes, pcomp. No Comments

The concept for this project can be found in an earlier blog post. It features a sound-to-light color organ circuit, an LED daisy-chain and force-sensing resistor circuit, Max-based logic and sound created with Ableton Live. Read more


Color Organ Concept

Posted on November 16th, by amoeboar in classes, pcomp. No Comments

The high-level concept for my PComp Final is to create a sound generator/color organ through interaction with silicone blobs in the shape of jellyfish. Read more


Drawing With the Machine

Posted on November 15th, by amoeboar in classes, pcomp. No Comments

An excellent band name, and also the title of this blog post. Read more


Building the Machine

Posted on October 29th, by amoeboar in classes, pcomp. No Comments

After last week’s play tests, we realized that the users needed more response from our device so that they could know how they were controlling the machine’s output. Read more


Drawing Machine Playtests

Posted on October 20th, by amoeboar in classes, pcomp. No Comments

I started playing around with the Minim library for Processing to see how we might be able to read sound data as input for our Drawing Machine. Read more


Drawing Machine Research

Posted on October 10th, by amoeboar in classes, pcomp. No Comments

My group is making a drawing machine. We will need to take extra care to ensure an element of interactivity for this project. Read more


Accelerometer + LED Matrix

Posted on October 9th, by amoeboar in classes, pcomp. No Comments

Following the lab tutorial, I used Processing to draw a circle based on an accelerometer’s x- and y-axis data. Read more


The Feel of a Phantom

Posted on September 30th, by amoeboar in classes, pcomp. No Comments

From Donald Hoffman, Visual Intelligence
Hoffman argues in his book Visual Intelligence that ”everything you see you construct,” and not just sight but what you hear, smell, taste and feel. Read more


Making Interactive Art

Posted on September 23rd, by amoeboar in classes, pcomp. No Comments

[gn_pullquote align="left"]Your task in designing an interactive artwork is to give your audience the basic context, then get out of their way. Read more


Combination Lock

Posted on September 17th, by amoeboar in classes, pcomp. No Comments

Combination Lock
From the Lab Tutorial
Only a specific combination of pressed buttons will turn the light green. Read more