Source Code. Projects. Nerd Stuff. Art Stuff.

The Feel of a Phantom

Posted on September 30th, by amoeboar in classes, pcomp. No Comments

From Donald Hoffman, Visual Intelligence
Hoffman argues in his book Visual Intelligence that ”everything you see you construct,” and not just sight but what you hear, smell, taste and feel. Read more


LHC

Posted on September 25th, by amoeboar in classes, icm. No Comments

This assignment is inspired by Large Hadron Collider (see the second image here). Read more


Making Interactive Art

Posted on September 23rd, by amoeboar in classes, pcomp. No Comments

[gn_pullquote align="left"]Your task in designing an interactive artwork is to give your audience the basic context, then get out of their way. Read more


Case Study of Waves

Posted on September 20th, by amoeboar in classes, cookingwithsound. No Comments

[gn_pullquote align="right"]Cymatics, the study of visible sound and vibration
Solfeggio frequencies, based on numerology[/gn_pullquote]
My research on the relationship between sound and the mediums through which it travels led me to the study of cymatics. Read more


Combination Lock

Posted on September 17th, by amoeboar in classes, pcomp. No Comments

Combination Lock
From the Lab Tutorial
Only a specific combination of pressed buttons will turn the light green. Read more


Emotional Design

Posted on September 16th, by amoeboar in classes, pcomp. No Comments

Norman, Attractive Things Work Better
Norman makes the argument that attractive things work better, because an object’s usability is closely tied into our experiences with it. Read more


Cracked Ray Tube

Posted on September 11th, by amoeboar in classes, cookingwithsound. No Comments

[gn_media url="http://www.youtube.com/watch?v=cZzbRoJkIBo" width="600" height="400"]
Want to make one? Read more


What is Physical Interaction?

Posted on September 11th, by amoeboar in classes, pcomp. No Comments

Before getting into a description of how tools define our user experiences, Brett Victor first defines a tool with the following: “a tool addresses human needs by amplifying human capabilities.” This is a good defnition, because Victor argues that a tool essentially “converts what we can do into what we want to do.” Instead of talking about needs or technology, Victor instead opts to talk about the oft-neglected element in his definition: human capabilities. Read more


Jesus Machine

Posted on September 6th, by amoeboar in classes, pcomp. No Comments

In today’s physical computing class, we started thinking about our sensory experiences, and were asked to begin thinking about our bodies and how they relate to our designs. Read more


Super Mario

Posted on September 6th, by amoeboar in classes, icm. No Comments

Using mouseX and mouseY I made a simple interaction between Mario and Boo. Hovering the mouse either to the left or right of Mario causes him to face different directions. Read more